Thursday, October 4, 2007

I need your feedback!

Hey guys, I've been getting a lot of different opinions about the mod. Do you think you guys, the ones who have played 2.0, could comment and review the mod. I'm making this mod for you guys, and I think it would be best to hear what do you think of the changes I have made.

You guys know what I can do with the game. If you were me what would you do?

Please review the mod and chime in. Tell me what sucks, tell me what you think should be better, and most importantly tell me what ever the hell you want.

If you think the mod sucks, don't just type in "fail" or "it sucks". Tell me why you feel this way about the mod.

19 comments:

CommaderRICK56 said...

This is an awesome mod! But one things that would be really cool is if you could make the Nod MCV into a war machine of death with rockets, two obelisks stuck to the sides, mini machine guns, and a flame thrower all preinstalled but could be upgraded. thats all I can think of now!

Anonymous said...

i like you mod!

But i have 2 point you could improve:

1. It would be cool if Nod could build a fully upgraded Avatar (more expensive)
2. And it would be cool too if every fraction could build every unit with the highest ranking (more expensive)

You are doing fine! Go on this way!

PS.: Sorry for bad English!

Anonymous said...

great mod, if possible could all basic infantry build bunkers, just like the GDI?

Anonymous said...

Increase the Scorpion Tank attack power to normal(the same amount of damage it had before EA patches)

Unknown said...

i'd like to see some new units like all the extra units in zh retarded.

Tentacleslol said...

Needs moar cowbell.

I think GDI and Nod should be able to build like big airships like the Scrin. I only play Scrin for their big carrier thing.

Maybe for the unholy alliance type people, you get like a unholy builder. Something that builts units with all three technology put togeather. Like a basic tank that shoots bullets but regens over tib.

Another thing might be to start Scrin off with shields.

Anonymous said...

I have always enjoyed your mods,and are my favorite of all I have played and tested.

Feedback, ok: I would like to see the juggernaught have AA and like its title be more powerfull (i.e. shoot twice the distance and be harder to kill.

Anonymous said...

Here's an idea.

Make the next version enable the mod manager without having your game patched, because i can't patch mine for some reason.

Anonymous said...

make it so we can turn off superweapons also each side be able to build bunkers with walls make nod deffense structes have longer build radius some new units would be nice new tanks for nod and scrin also faster veterancy and avatars upgraded more expensive and apcs more units in them and away to make the untis you wants to be crated in the apcs and unmm whats up when play mission that you cant win regardless what you do when you use the mod and

Anonymous said...

"You can now create more than one GDI commando."

please do the same for NOD Tanya (Commando) and the for the SCRIN Overlord.

and in my opinion, the GDI Orca could need an longer range for the missiles... theyre nearly hovering over their targets...


keep up the good work!
your mod rocks ;)

Anonymous said...

Hi there!

Thanks for a great mod first of all ! My friend and I have been enjoying it immensely the past few days. We were both really pissed when EA released the patch that removed base defences from cranes.

So thanks for keeping the game sensible! :D

As for feedback, don't have any major complaints or ideas just yet. Only played it a few times so far.

My main suggestion would be to undo whatever future weird balance screwup EA will try. ;)

Btw, any chance you could up on the site or the next readme the title and artist of those songs?

Thanks for a great mod!

-Swip2

Anonymous said...

Increase the HP of the GDI MCV, make the nod MCV stealth and give the Scrin MCV an anti-inf/anti-air gun.

Anonymous said...

hi i think this mod rocks it makes the game lot better i realy like that i with this mod can build wall's hehe but if there was one thing u could make better with the walls it would be to make them harder to destroy i thnk it sucks that a avatar can one shot it. btw i see that so anonymous say that he want to be able to build higher rank units. that sound like a very good idea. and one other cool thing u could do was to add better power plants (more expensiv). i have seen that in another mod (dont remember name) and i think that vould be cool to add too.

Anonymous said...

Bring back the seed avatars power! :D

Just adding more random stuff like that would make it very much betterer. That's pretty much it... Lots more random crap.

Cvstos said...

The game throws off the balance in some of the early GDI missions. It's damn near impossible to prevent the Pentagon from being destroyed, even on the easiest setting. Boosting the hitpoints to the Pentagon by 200% or maybe more could help. In addition, the huge wave of infantry that comes after is almost always overwhelming. Increasing the hitpoints of the guard towers could help, but it would still be difficult.

Another mission that has a problem is the early GDI mission where you have to recover a small base under Nod attack. It's impossible to reclaim the base before the barracks is destroyed, and the enemies come fast and furious afterward. Improving the barracks and other structures armor versus the Nod soldier's machine guns rounds can solve this, but it would hae to be substantial as the barracks has a low max health to begin with. It's very difficult to save that base with the mod enabled, and if you do, you always lose the barracks. Without the barracks, it's impossible to stop the onslaught on enemy infantry. If I had the barracks, it would be easier, especially if I loaded the newly-trained infantry into APCs to protect them somewhat.

Anonymous said...

Flak based weaponry would be awesome!

Anonymous said...

one day you have to make an "ultimate showdown" level it was awesum in zh retarded.

Anonymous said...

To start,
I want to thank you for such a great mod!:)
I love all the changes and take them for granted :P
I have one question though?
My friend downloaded the game from EA link but he can't bring up the game browser to choose the mod in menu.Works fine for me when I put the disk in and the game menu option comes up.
Anyway to fix this issue?!
Thanks again for your hard work on the mod!!!
Looking forward to more updates :)

Anonymous said...

just go to start>all programs> electronic arts> C&C3 > C&C 3 control browser

 
michigan web design link here