Saturday, September 15, 2007

Version 1.5 is out!

Yep, releases are now going weekly. Enjoy the additions!

CNC-Files Download Mirror

The crater left by the Nuke and Liquid Tiberium bomb has been enlarged.

New Music has been added.

Tiberium Spikes now give $69 a second.

Nod Militia has been replaced with Nod Soldiers.

GDI Rigs have been made faster.

Juggernaught now builds as fast as mammoth tanks.

MCVs when undeployed now have some build radius around it.

GDI MCV now has 1.5 times as much health.

To deal with early mcv rushing I've changed all the starting units to now include one final tier vehicle.

GDI - Mammoth
Nod - Avatar
Scrin - Tripod

Mutant Squads now are beastly.

Nod Shadow team's explosives now cause twice as much damage.

Scrin Signal Transmitter now takes away all fog of war to the player that has it.

6 comments:

Anonymous said...

I'm gonna go test out 1.5 now and see how she plays. Hopefully a previous bug has been fixed. It may be related to C&C3 rather than your mod. However, I will report back.

Anonymous said...

Bigger Craters - One word: Wow...
New Music - Too bad it's not that great.
Tib Spikes 69$/sec - not that much difference.
Nod Soldiers - That can get very confusing with the confessor upgrade. You may want to get a friend or something to get a good Nod Soldier model.
Rigs faster - I didn't test that.
Juggernaut builds faster - Nice. If you could make the radius around Snipers bigger, that would open up a whole new strategy.
MCV Build radius - Haven't tested it, but it would be too easy to build a crane at the beginning of a game, unpack the MCV, move it, use the crane to build another crane, repeat, until your build radius is all over the map.
GDI MCV health - It would make the above easier
Top Tier Starting units - It is too easy to send them out immediately to destroy the other persons MCV and/or crane. Also you need to balance those units. The Avatar beats a Mammoth easy, and a Tripod can take down two mammoths.
Mutant Squad change - I didn't test that.
Shadow Explosive change - I didn't test that.
Signal Transmitter reveal - Oops, I was too busy spamming devourers to build one.

Anonymous said...

Well, I tried the C&C: Retarded for the first time now... and I must say it's awesome... 'tho I played it against AI...
First, I love the buildable walls, that's just about what I love in RTSs, enclosing my base in walls, ït's like some early-warning system...
All other changes are really nice. (BTW: who cares if Confessor looks the same as Nod Soldier you can't select him anyway so it's just a little cosmetic issue, imagine him as some grenade equipped Nod Soldier =))
I tried the mod in skirmish game as GDI against Nod, it was cool, until I tried the Liquid Tib Missile...
I used it on ?!invincible!? Nod Barracks (had the health bar all red and wide all over my interface), didn't have any effect on the barracks, but it wiped out 50% of my base, 90% of my units and all Tiberium & Tiberium based things, it's nice to see some SW having a whole-map impact, but what I don't somehow understand is - how can Tiberium destroy Tiberium??? I would understand some energy weapon of some sort... (BTW: I haven't played GDI camp. yet, so if the explanation is there, then don't read the above.)
PS: Ohh, yeah and maybe some Notice, mentioning that the missile will delete almost all life from the map. =)

Well, that's all...
Really cool mod it is, I'm looking forward more of your superb work Gun.

Anonymous said...

Ohh and btw where can I get the main menu music?? I like that one, only maybe in longer version... =))

Anonymous said...

I have CC3 patched 1.08 with its no-cd patch. For some reasons it doesn't work with C&C Retarded (it works with everything else). Any ideas why is that?

Unknown said...

Does this work with Vista? I have 1.5 downloaded and extracted into what I believe is the correct folder, but it doesn't show up in my mod list in the "game browser"? Help?

 
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