Wednesday, September 12, 2007

The Balance Issue

When I talk about balance in the game I'm talking about human vs human. The way I see it the game is balanced. Each faction has there own specific way of owning the battlefield.

GDI isn't over powering with their liquid tiberium bomb. Think of a 1v1, if you were to use this weapon you would have to sacrifice a lot of your defense and speed, by constructing the amount of refineries needed to have the amount of money to fire it. Also once your opponent finds out that you have the space uplink building constructed I'm sure that person will try his damnedest to make sure it is destroyed, which means not only do you have to balance your refinery spam and overall tech-ing, but also your defenses spam. This is another reason why I left the health of the space uplink as low as it is and never gave it any complimentary defensive structures like the temple of Nod. Think how easy it would be to send over a Viper/Orca/Scrin-Air Unit spam to destroy it.

This is mostly why superweapons are end all type weapons, if you let it happen you deserve to be PWNT into the ground, HARD. Remember kids, no one makes you use superweapons.

Scrin isn't crapped on in this mod. The Scrin's ability to have a vastly superior economy in this mod is what mostly keeps it going. Scrin's tiberium accelerator (accelerating tib by 2.5x), the harvesters being 2 times as fast as before, and their ability to never need silos really makes them the spam faction. Also, don't forget about how most of their units now can climb over all kinds of terrain(and move over water).

The Unholy Alliance isn't meant to be played vs a faction that isn't Unholy Alliance. Unless you're playing Skirmish of course.

From what I see, I think my mod opens up a lot of strategies in multilayer. I encourage people to play my mod online or over hamachi to test if my reasoning is sound. Please tell all your friends about this mod.

Please comment on what you have just read. There is nothing like reading feedback!

4 comments:

Anonymous said...

On human vs human games, your mod is very balanced, all sides will have same oportunities to play and win on several ways :)

Anonymous said...

yep i totaly agree with what you said

Anonymous said...

You make the greatest mods for C&C but what programs is it made from

Anonymous said...

At above poster:

I don't think he uses a program / programs.

He uses the MOD SDK thing or TibEd probably

 
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