Monday, September 3, 2007

Retarded v1.0! Released!! WOOT

Hey guys, just wanted to make sure you all know that C&C Retarded v1.0 has been released.

Cnc-Files.com Mirror

Moddb Mirror

Comprehensive Change List:

All Refineries will give you $500 every 12 seconds.

Cranes can now construct all base defense structures.

Cranes can now construct cranes.

Cranes give you as much build space as the Mini MCVs.

GDI harvesters can now acquire the railgun upgrade.

Scrin Harvesters move twice as fast.

Scrin Growth Accelerators now multiply tib growth by 2.5

Nod Harvesters no longer unstealth while docking at its refinery.

Mini MCVs deploy in half the normal time.

All Nod hub defenses have 5 defenses per hub.

Orcas now are like venoms. They no longer require the airfield to re-equip and such.

The Rig now has more health and costs less.

Juggernauts deal twice as much damage.

The Venom has been renamed to the "Viper".

Vipers cause more damage than the original Venom.

Buzzers have been renamed to "Jobbers"

Jobbers can now do a nice deal of damage to vehicles and structures.

Jobbers always die with one hit.

Buzzer Hives have been renamed to Jobber Hives and how contain 14 jobbers per hive.

The Swarm has been replaced with "Jobber Spam" - 10 Units (Instead of 7)

Orcas can attack other air units now.

Shadow teams one hit kill all infantry.

Black Hands cause more damage.

New Menu Music.

Obelisks can fire at aircraft now.

Zone Troopers can now fire at aircraft.

Riflemen when using their dig-in ability now create a watchtower dig-in hybrid.

Avatars are now more powerful. They can also fire while moving and at aircraft.

Riflemen when using their dig-in ability now create a watchtower dig-in hybrid.

Engineers are now twice as hard to kill and run 1.3 times faster.

Nod and GDI Engineers now come with 3 repair drones.

There are two new colors, Burgundy and Winter.

The Temple of Nod now comes with 5 complimentary obelisks of light.

The Temple of Nod's health has been multiplied by 2.

Nod Nuke Takes 10 minutes to ready up.

The Nod Nuke's damage radius has been multiplyed by 3.

The Rift now lasts 30 seconds.

Tripods can now attack air units.

Seed Tiberium has been replaced with Seed Avatars.

Seed Avatars deploys 3 new kinds of Avatars (MK2) that have a beam that can turn any vehicle into an avatar mk1.

The Nod Operations Center and GDI Command Post now act as the radar building when a construction yard is not present.

Grenaders now cost 200 and take 3 seconds to build.

Beam Cannons now cost 700 and take 4 seconds to build.

Fanatics now cost 200 and take 3 seconds to build.

Walls have been added.

All of Scrin's Hover units can now move over water.

Scrin MCVs now flys much higher.

All Scrin vehicles can now scale cliffs.

Mammoth Tanks are stronger.

Disruption Tower is now stealthed.

The Liquid Tiberium Bomb has been added as a GDI weapon at the Space Command Uplink Building.


I plan to do weekly updates, but they will probably not be all that consistent due to school. I hope you all enjoy the mod and continue to tell all your friends about it ;)

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