Saturday, December 8, 2007

V 2.7 is almost done! Also Send me your Screen Shots!

Hey again,
Just wanted to let you all know that v 2.7 is almost done. Now is the time to add your last minute suggestions before release.

Also, I would like to ask you to send me your best screen shots of CNC Retarded. The Only requirements are that all your screen shots be taken at max settings and that they don't suck. email me your screen shots at thegunrun@gmail.com

There are no limit to how many you may send at a time.

Peace,
-TheGunrun

14 comments:

Anonymous said...

Cool, check your PM box at the other site.

-Valherran

Anonymous said...

hmmm.. my suggestion is.. how about giving GDI a much better air defense structure.. i mean GDI AA gun.. can hardly kill anything.. or just make the GDI AA have a much longer Range.. they already lack firepower.. maybe the range will balance it out..

Anonymous said...

Not everyone has an uber computer like you GunRun, -.-

Anonymous said...

rance costa sucks instead of thier emp shutting aircraft down maybe do a lot of damge to it per shot until the rance sota take them out having your stuff frozen and can't replace them slows down the game too much same thing with vehicle's also the avatar again just make them convert other walker type's or high level vehicles better yet just give us a fully upgraded option to regular avatars more expensive but i think thats better also allow nod and gdi to build bunkers give gdi apc's double hit power it's own repair drone so we don't have to put enginer into one and yeah give each apc's 2 more slots for soldiers how about giving the bloodhounds a gun like that of gdi commando it sucks that infantry can take them out easily and yeat the juggernaut how about faster rate of fire better tracking of fire against what it shooing at so it shoots don't go allscatter

Anonymous said...

Mab a new Scrin unit,like an enhanced Assault Carrier or Devastator Warship,we need a new air unit.

Anonymous said...

one word MLRS for gdi

Anonymous said...

Avatar, mammoth and tripod...more strong (they are super heavy army for each side!)
1 - Avatar with missiles, and two beam concentrated in one devastating beam (as two "Beam Cannon Artillery" do!)
2 - mammoth.. i don't know now...maybe more frequency fire!
3 - tripod...as at point 2

Anonymous said...

I agree with you :D!

Anonymous said...

how about publishing a list of best maps that people play the mod on so others can go get them ?

Anonymous said...

how about publishing a list of best maps that people play the mod on so others can go get them ?

Anonymous said...

@post 2

Im not sure whether or not the GDI AA guns have the same range as the Nod SAM sites, a range increase on those AA guns would make it far to difficult to get into a base even with a horde of aircraft, i do have a better idea for this.

How about a range increase on GDI AA Guns against Large Aircraft, such as Bombers, Warships and PACs, I myself find it very difficult to take these units out with this defense structure when the situation is dire, and out of AA personell.

-Valherran

Anonymous said...

I fully agree to that, Val... Even if I build 4 AAguns few Nod bombers screw them up in few hits...

Anonymous said...

Hi !

Thanks for the mod, it really rocks !

I have a different suggestion:

Please include the old music of the first tiberium war.
There is a new mod at cnc-inside where you can download and install these soundtracks !!

A retarded Mod with the old - school music , that would be fantastic, think about it !!!!

With best regards

Lee R said...

i would like to ask you to try one thing before you stop working on your mod/s

play the campain of what ever army/race.

i know you said its more for person vs person but .... think of it as a test for what to look at.

before i play any mod online or any thing i will play it VS the AI and replay the missions because it not only teaches me how to fight the new unit changes, but also what to use instead when fighting what ever other unit.

there are some balance problems with the current mod as i have had 3 nod tanks take on one mammoth tank and not even do much damage to it, it should have been at least half health.

how about making it so that the nod tank when it upgrades with the laser, keeps the cannon too?

 
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