Friday, October 12, 2007

What do you guys not like about the mod. Post it!

Hey guys, I want you guys to post what do you not like about the mod. Post anything you want. Whether it be the music, certain stat changes, or whatever. I want you to post it!

But also, you must include a reason why.

I want you to sift through the mod and give me as much negative feed back as possible. (Please support your statements with reasoning)

From now on the mod will update less but with each update will bring a bounty of changes.

Peace,
TheGunrun

20 comments:

Anonymous said...

I love the mod.

The music and the changes to the units rocks.

I think the turtle AI should be wayyy more harder for the people who want a challenge.

GDI still sucks and it needs a massive buffing of pretty much all units for it to be even on par with Scrin or Nod.

The PAC units for scrin need a speed buff, they are way too slow.

The tripods for scrin need their damage reduced slightly because 25 can pretty much take anything out.

The mammoth tanks need to be buffed in all ways, health, damage and speed.

The only units worth building are the mammoth tank and the little tank for the GDI and i think that the other units need to be buffed so theres an actual use for the other units.

For nod, the tank defense needs to be buffed damage wise just a little bit and the laser tower thinger (cant remember the name lol) needs to be buffed. It's speed/damage needs to be alot higher with 5 beam cannons on it.

Anonymous said...

This MOD is pretty fun, i do have a few beefs with it though:

1.The NOD infantry are just a bit overpowered, their ROF is just ridiculous and the AI just spams hundreds of them and lags my game to high hell, plus the fact they fire at air units is just too cheap.

I recommend just dropping the ROF, that will smooth out the cheapness by a large margin.

2. If the GDI commando is spammable, i recommend buffing the NOD commando more to make her actually worth buying, and im not to sure what you can do for the mastermind, maybe yo could give him the ability to shoot at people like he did in the campaign, and make his mind control ability set to click and fire instead of a target icon, that way he can shoot.

3.In my opinion, i think all super weapon structures should have 5 turret emplacements and not just NOD, the 5 obelisk deployment is way overpowered for NOD, if they can do it, GDI and Scrin should also.

4. GDI needs a buff i the AA guns, that is the only AA gun they have, and its too weak to stand up against most enemies, so i recommend a HP and damage boost on the GDI AA gun.

5. A request i would like to make is, make the missile speed of grenadier squads twice as fast, they are next to useless on this MOD and need a tweaking, if they can throw the grenades harder, they would kick some ass.

And whoever posted the 1st comment, all your suggestions to what is "broken" are very false.

-Valherran

Anonymous said...

Forgot to add and edit:

1. A custom AI for Unholy Alliance would be awesome as hell and fun to play against.

2. A new difficulty setting would be also very nice to have, a new level of difficulty and a new AI type.

3. If you can switch out the standard C&C 3 in-game music and put something else in there we can listen to, i would be most appreciated because i hate the standard C&C 3 music.

4. the GDI infantry DO need a buff now that i think about it, everything else is pretty much ok.

-Valherran

Anonymous said...

the NOD Commando needs more armor because even a GDI basic infantry can kill her

the avatar is really more powerful BUT about 5-7 watch towers can kill about 2-3 Avatars

Anonymous said...

The mod is pretty good, but you need to make the GDI barracks WAY more expensive. A barracks and two watchtowers for 500 creds? Make it more like 1700.

Also, the Scrin Jobber hives are way overpowered and if you spam them, not much can get through. Either reduce the damage or increase the cost.

Anonymous said...

I have some ideas for your mod to make it even better like
-to increase the size of shock trooper squads
-add a GDI offensive support power like a cruise missile strike using the battleship weapon from the missions
-add the Ion Disruption generator for Nod to stop ion cannon strikes

Anonymous said...

One thing is that when avatars are upgraded with flame, the flame has the same range as their lasers, making them insane and able destroy any thing they come across. I don't know if this was on purpose, but it seems overpowered.

Anonymous said...

Great work...! I have some questions:
1 - Can avatars use missile against air enemy (maybe a second upgrade with stealth tank!)?
2 - Can mammoth use more missile (6/8 missile, maybe an upgrade..rocket pod!)?
(sorry for my english)

Kisses from Italy
flame75@libero.it

Anonymous said...

Orca and venom like apache in c&c zero hour?
Better unit...? Grenadiers in my opinion are useless, effective only with garrisoned structure! Snipers... i think it's better one sniper per team, but as the sniper in c&c ZH. Bunkers with 5 slot?

Ciao
flame75@libero.it

Anonymous said...

I agree that the Nod soldiers are to overpowered. I had a big group of Orcas which were destroyed by just a few squads. Please reduce their effectiveness again air tatgets. Plus, now that Tripods & Avatars can shoot at aircraft, Orcas & Venoms/Vipers don't stand much chance.
Orcas also really struggle to hit air targets.
What would be really good if all Hero units self healed like Yuri's Revenge. Plus, if engineers could repair civillian structures like previous C&C games.
All in all, a pretty good mod, keep it up!

Anonymous said...

"-add the Ion Disruption generator for Nod to stop ion cannon strikes"

This is a Scrin building, not a Nod building, Scrin needs this more than Nod does anyways.

"I agree that the Nod soldiers are to overpowered. I had a big group of Orcas which were destroyed by just a few squads. Please reduce their effectiveness again air tatgets. Plus, now that Tripods & Avatars can shoot at aircraft, Orcas & Venoms/Vipers don't stand much chance.
Orcas also really struggle to hit air targets.
What would be really good if all Hero units self healed like Yuri's Revenge. Plus, if engineers could repair civillian structures like previous C&C games."

I completely agree with this.

-Valherran

Anonymous said...

"-add the Ion Disruption generator for Nod to stop ion cannon strikes"

This is a Scrin building, not a Nod building, Scrin needs this more than Nod does anyways.

I mean the buildings used by Nod in the missions before Scrin entered the Storyline, at temple prime.

I still agree that scrin should get them as well

Anonymous said...

Hey, s fr great work you've done with this mod.

I just have two little requests if you don't mind. first I really miss the old Wolverine from Tib' Sun, secondly I also miss the ability to build transports and have them on hand, rather then wait for them o be called in... I've lot many a squad because of this. If you could do anything about this I would be very pleased.
Thx and keep up the grat work.

Anonymous said...

I love all the ideas of this mod, then I tried to play campaign. I understand that this is a MP and Skirmish based mod, but is there any chance that it could be fixed a bit for campaign?

The nod soldiers on the second mission ALWAYS destroy the power plants. I would love to play this mod in campaign!

Great work!

Anonymous said...

more music and for some reason there are long gaps in between the music.

unlimited or alot more starting funds. nod builds and attacks fast and i like to focus on the fighting part of the game. also some maps dont have enough ore fields to be competitive against nod.

helicopters need a little bit more armor and can be repairable at the base.

the 3 helicopter strike team needs alot more damage capability.(offensively that is.)

no shroud at all.

Anonymous said...

Please could you make air units repairable by Rig and Enginneer drones? That would be great!
Also could you make power plants produce more power and tib silos hold more tib. I find my base is always over run with power plants and silos.

Anonymous said...

GDI Albania Mission is more difficult since the Obelisks shoot down my firehawks. You could try making the AA laser weaker(a smidgen).

Nod soldiers are easily killed by GDI riflemen(make 'em stronger).

make the assimilator upgradeable with blink packs(teleporting), remove stealth while still.

Stealth the Nod Saboteur

add some reinforcement powers to Nod/Scrin(they only have one a piece while the GDI scum has 4 all to themselves)

take away tib vibration scan and use above idea to fill in the gap(since sig translitters reveals the map)

give firehawks more bombs/missiles

remove vertigo and add in the all powerful Banshee bomber with plasma projectiles and all(they can make great reinforcement deployers because of their high speeds)

I agree with Valherran with regards to the Mastermind. You could also try giving 3 lightning spikes(or storm columns) as a defence for the Nerve Center/Signal Transmitter

A soldier with a laser for Nod would be nice, but you could also try making the Blackhand upgradeable per squad with different weapons(this was originally supposed to be in C&C 3 according to PC Gamer magazine and I stil have the article!!)

add some different songs(like Hell March!)

increase size of Shock trooper, Disentegrator and Nod squads

make black hand invulnerable to Tiberium(or Shadow Teams)

give pitbulls a choice of two upgrades(mortar or HE Rocket) per unit and remove mortar upgrade from GDI Tech center.(sine they're weak as it is)

These are things you should definitely think about with that there moddin' of yours

Anonymous said...

Yeah, yeah... and give Santa jetpack and quad-engine jet... So he can deliver the pay-load faster and more efficient! xDD

I played as GDI against Nod (AI), and...umm...altho I love Nod, they really are overpowered now. Few squads of NSoldiers wiped my 32 Orcas with ease. Not to mention the Avatar and ObeliskoL. Reduce AA damage for all of these.

[A soldier with a laser for Nod would be nice,...] = Good!

That idea with laser soldier was nice.... what about changing Nod rocket squad to Surface-to-Surface laser-equipped soldiers, because there are already NSoldiers who are anti-air.

[give firehawks more bombs/missiles] = Good!

Giving Firehawk more pay-load is nice, but I agree with that only with missiles, bombs are powerful enough as it is.

[...first I really miss the old Wolverine from Tib' Sun,...]
[remove vertigo and add in the all powerful Banshee bomber with plasma projectiles and all...]
= Bad!

Changing to or adding whatever unit from Tiberian Sun/Dawn is absolute nonsense... Tiberian Sun/Dawn has endeded, beat it. If you want to make army of Banshees go play TS. This is Tiberian Wars.

[give pitbulls a choice of two upgrades(mortar or HE Rocket)...] = Bad!

Giving Pitbulls HE rocket upgrade won't be of much use as they already fire HE rockets. You could just increase the amount they fire at once and increase the loading time.

[1 - Can avatars use missile against air enemy (maybe a second upgrade with stealth tank!)?] = Good!

I agree to that suggestion that Avatars should use missiles. Would give them anti-air functionality, leave the laser for surface. And how? Instead of stealth from stealth tank, give 'em rocket launcher against air only. Afterall they can get stealth via Nod power.

[Also could you make power plants produce more power and tib silos hold more tib.] = Good!

Also good idea is increasing the output of power given by each plant. And increasing the amount of tiberium stored in silos. I don't now exactly how much refineries and silos store now, but for example refs could store like 5000 and silos 2500.

[add the Ion Disruption generator for Nod to stop ion cannon strikes] = Bad!

Giving Nod Ion Disruption Towers is overpowering as their Nuke is already able to turn whole base to dust.

[...I also miss the ability to build transports and have them on hand...] = Bad!

What difference would it make to be able to build transports, when they would get either destroyed on the way to their target or while un/loading.

Maybe give Predators some special power, like speed-burst (would enhance speed of single unit for a short amount of time).
Also giving Juggernauts ability to fire all their cannons at once (toggle-able ability), increasing their reload time noticeably.
Give grenadiers ability to throw smoke grenades, reducing visibility (accuracy) to affected units.
Upon researching the Tiberium Infusion (or whatever the name is) make the Fanatics blow themselves up with Tib-explosives, spreading tiberium in the place of impact and also hurting enemy infantry more.

Anyway, superb mod, keep it up GunRun =))

Anonymous said...

What is the music from the Main Menu from?

Anonymous said...

Finally beat the GDI Campaign on C&C Retarded.

I lost my base in the final mision, but was still able to finish it(I was on the receiving end of a nod nuke)

I did finish the GDI Albania mission(I used a pairing of firehawks for different targets and it worked)

The mammoth's easily fell to scrin Devastators and PACs in the Cologne mission

Trying Nod Campaign(I keep losing in the Hampton roads raid)

I also keep losing my mastermind n Scrin mission 2

 
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