Friday, August 3, 2007

Friday Update

Hey guys, only four more days until EA announces their expansion. (or SDK 'OH GOD I HOPE SO')

Ideas

  • Have Kick ASS music like in retarded
  • Youtube tutorials - Like videos showing how to install the mod or do some really kick ass strats
  • Be able to change the starting cash to "Over 9000" AKA 1 billion credits
  • When harvesters die they leave a special kind of tiberium which is worth 3 times as much as green
  • Scrin MCV will now fly at a much higher altitude
  • Nod MCV is stealth while not moving. Construction Yard will remain unstealthed
  • GDI MCV is faster and harder to destroy when not a Construction Yard
  • All infantry heal over time
  • Stealth teams will now be squads of five
  • Stealth teams can now bomb vehicles
  • Fanatics are now only $200 and only take 3 seconds to train
  • Grenadiers now have double the range, 1.5 times as much damage, and train 5 seconds faster
  • APCs are now 1.5 times as harder to destroy
  • Juggernauts now have 1.3 times the range and reload twice as fast
  • GDI Drop pods now drop twice the amount of zone troopers
  • Scrin Vehicles and all harvesters now heal in tiberium
  • Planetary Assault Carriers only require a tech assembler now to be built
  • Mothership moves twice as fast but takes three times as much time to fire its weapon
  • The GDI Rig now deploys and undeploys instantly
  • The Rig will now be twice as powerful and twice as hard to kill
That's it for now

Peace,
-TheGunrun

1 comment:

Anonymous said...

I would add:

Scrin walls that regenerate over time.

Mother ship has some sort of defense such as shield or weak weapon.

Healing ability to Avatar

Avatar can pick up enemy weapons

Add Daleks and bring back the Gunther :)

(I know not gonna happen but would be cool) If in a campaign you stumble across the remains of the Tank general from ZH retarded capture it and can use the units from ZH tank gen.

Keep up the great work. Props for doing this all on your own.

 
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