I actually like the Catalyst Avatar but once the ball gets rolling, it becomes unbeatable. It's almost stronger than the Liquid Tiberuim Bomb because of how useless vehicles are against it, plus aircraft. It's even cheper than the Liquid Tiberuim Bomb. Just make it a tad more expensive or balance out it out with the other Factions BTW. I played Ridiklous AI Nod and they can't use the Catalyst correctly, it always gets killed before it shoots because its never sure of what to attack. Thank God for that ^^. I love this mod so keep up the Excellent work ^^
To above: They already can repair them, they hop inside the bunker/building and their drone repairs it. As for the catalyst avatar, why not give some/all the other factions some research against it or have an anti-catalyst weapon which disintegrates enemy catalyst avatars quickly.
I would hate a "anti-catalyst weapon which disintergrats enemy catalyst avatars quickly". It would be messed up since the damn thing costs 35k. It's not too hard to beat, stop spamming with vehicles and throw a lot more infantry into the mix (the infantry to vehicle ratio should be 3:1 unless your Scrin in which case you should just spam your airforce, 5 warships, even against an avatar is enough since their so strong)
The catalyst avatar is expensive, even if there was a build limit, the weapon would duplicate it. I atually only build one in the game and the giant 8 ball starts to roll downhill from there.
gunrun, could you make the nod soldiers no longer be able to fire at aircraft? its tooo annoying to lose devastators, firehawks, motherships and orcas to standard infantry. if you dont want to do this, could you at least make gdi-riflemen be able to fire at aircraft, too?
OK, I am losing my mind now!!! Someone with some experience with Windows Vista, please tell me how to get this MOD to work!!!!!!!!!!!! Thanks for your time...
4 Big Tex That's the price you pay for an OS that hasn't even been out for a year yet. I recommend that you ask around at the forums for commandandconquer.com
23 comments:
the catalyst avatar is ridiculus is tehre a way u can put a limit on how many there can be?
I actually like the Catalyst Avatar but once the ball gets rolling, it becomes unbeatable. It's almost stronger than the Liquid Tiberuim Bomb because of how useless vehicles are against it, plus aircraft. It's even cheper than the Liquid Tiberuim Bomb. Just make it a tad more expensive or balance out it out with the other Factions
BTW. I played Ridiklous AI Nod and they can't use the Catalyst correctly, it always gets killed before it shoots because its never sure of what to attack. Thank God for that ^^.
I love this mod so keep up the Excellent work ^^
More new units.
Yes.
engineers repair buildings and pill boxes.
To above: They already can repair them, they hop inside the bunker/building and their drone repairs it. As for the catalyst avatar, why not give some/all the other factions some research against it or have an anti-catalyst weapon which disintegrates enemy catalyst avatars quickly.
Everything that the Valheren guy said in that other topic i liked.
I have an idea for a cool Scrin unit, if your interested in it let me know.
-Valherran
At this rate, the only way to stop a Plague-atar is by sendng 1 of 3 things:
1.Zone Troopers
2.Disintegraters
3.Fanatics
Anything else sent will fail.
A way to make this guy not so BS is by reducing their HP or give them a lifespan (i.e. being is the decoy army effect, but with units that kill you.)
I'm all for the life span thing, but the reduction of HP works just as well.
I also think the damage on Devastator Warships should be reduced some more.
-Valherran
Double the power plant power tried have 75% power plants and 25% base. These power plants suck ass!
-gremio001
I want to know what your idea is Val.
Can someone please tell me how to get 2.5 mod running? I have Windows Vista and have tried everything to get this mod to work with no luck!
I would hate a "anti-catalyst weapon which disintergrats enemy catalyst avatars quickly". It would be messed up since the damn thing costs 35k. It's not too hard to beat, stop spamming with vehicles and throw a lot more infantry into the mix (the infantry to vehicle ratio should be 3:1 unless your Scrin in which case you should just spam your airforce, 5 warships, even against an avatar is enough since their so strong)
The catalyst avatar is expensive, even if there was a build limit, the weapon would duplicate it.
I atually only build one in the game and the giant 8 ball starts to roll downhill from there.
you should add some ability for healing infantry and the gdi-commando
should be as strong against vehicles as the nod elite-girl (forgot her name^^°)
regards,
ReiFan01
Can someone please tell me how to get 2.5 mod running? I have Windows Vista and have tried everything to get this mod to work with no luck!
Still waiting to play...
another gequest^^°
gunrun, could you make the nod soldiers no longer be able to fire at aircraft? its tooo annoying to lose devastators, firehawks, motherships and orcas to standard infantry.
if you dont want to do this, could you at least make gdi-riflemen be able to fire at aircraft, too?
I agree with ReiFan01 healing infantry is sorely missed.
On that subject i request that you make Nerve Centers and Secret Shrines act as the GDI armory to restore squads.
-Valherran
Will you make it possible to zoom out more?
Since trying the "ZoomMapMod" i find the regular zoom a bit lacking.
make tiberium mutate infantry
there's a thread where you can get the info:
http://www.ppmsite.com/forum/viewtopic.php?t=16718
oops, don't make scrin infantry mutate though
OK, I am losing my mind now!!! Someone with some experience with Windows Vista, please tell me how to get this MOD to work!!!!!!!!!!!! Thanks for your time...
4 Big Tex
That's the price you pay for an OS that hasn't even been out for a year yet. I recommend that you ask around at the forums for commandandconquer.com
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