Wednesday, October 24, 2007

Monday, October 22, 2007

C&C Ridonkulous

I am pleased to announce a new mod from me. "C&C Ridonkulous"

Basically it's a Retarded Lite, all the overall but non of the mini.
Features will include:

  • Walls
  • Unholy Alliance
  • Cranes Building Cranes
  • Cranes Building Defenses
  • Operation Center Radar
  • The Tiberium Recycling System
This mod's purpose is to target everyone who wanted to play the mod but thought it was too retarded.

P.S. Retarded v2.2 will be out some time next week simultaneously with Ridonkulous.

Kane's Wrath Screenshots

Screenshots of the CNC3 Expansion coming out, Kane's Wrath.



Needs more Tiberium Sun sauce if you ask me. Remember guys, this is suppose to connect firestorm and CNC3.

Wednesday, October 17, 2007

WCG Finals: Apollo vs Xeon Map 1

Brought to you by the guys at GGL.com

C&C3 Patch almost here

According to this post from APOC on the official CNC3 forums, patch 1.09 will be released sometime next week. This patch will include a bountiful amount of balance changes and an economy overhaul designed to slow down the game play to make the online more tactical and less rush rush rush. Over all I think this will be good for the game.

Friday, October 12, 2007

What do you guys not like about the mod. Post it!

Hey guys, I want you guys to post what do you not like about the mod. Post anything you want. Whether it be the music, certain stat changes, or whatever. I want you to post it!

But also, you must include a reason why.

I want you to sift through the mod and give me as much negative feed back as possible. (Please support your statements with reasoning)

From now on the mod will update less but with each update will bring a bounty of changes.

Peace,
TheGunrun

Monday, October 8, 2007

Ideas for 2.2

  • The Return of the Avatar MK2 and it's ability to turn any vehicle into an avatar. Cost $14,000.
  • The Nod Hanger will come with 4 complimentary Venoms.
  • Nod Bikes will be able to navigate cliffs.

I might start to include an entire new soundtrack to the game. Such of that in Zero Hour Retarded.

When I do the releases will start becoming less frequent and more big. They will also come with an installer.

Also please post your feedback on 2.1, by feedback I mean not new ideas but rather your opinions on what I have changed.

Thanks!

Sunday, October 7, 2007

Mod Update: v2.1

Hey guys, I hope you all enjoy this big update. This update should balance the game much more.

Mirrors:

CNC-Files
Rapidshare.com

Changes:

Starting Units have been changed.

Now Runs on patch 1.08

New menu music

Now works with most nocd cracks.

GDI Harvester's Railgun has been made more powerful.

The Nod Scorpion Tank has been made more powerful.

Cranes no longer require an mcv to be constructed.

GDI Riflemen and predator Tanks have been buffed.

Build times for early tier gdi tanks have been brought up.

GDI Battle Base has been made more powerful.

Zone Trooper drop now comes with a commando.

Splash damage from predictors and orcas have been enlarged.

Fanatics deal twice as much damage.

Fanatics are now stealth when not moving.

Watch Tower defenses take up less power.

Mammoth tanks, zone troopers and juggernauts deal more damage.

Orca range enlarged.

Shock Troopers do more damage.

Watch tower defenses deal more damage.

Nod Sam missiles deal more splash damage.

Increased GDI MCV health

Nod MCV Stealth when not moving

Scrin Disintergraters now deal more damage and can now walk on cliffs.

Tripods instant kill infantry and do more damage.

Devastator warships have been made more devastating and more accurate.

Juggernaut range has been extended.

Nod Commando is now stealth WHILE moving.

Planetary Assault Carriers Fighters are now stronger.

Range and damage of beam cannon is now larger.

Flame tanks deal more damage.

 
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